// the move library

The 31 moves

A move is a unit of persuasion with a job and a lineage. The seven spines are orderings of these moves. Template galleries organize slides by how they look; this library organizes them by what they do to the room, with sources.

01 / 31House craft

Warmer

Opens the room on the buyer's world, not the vendor's agenda. Earns the next ten slides.

02 / 31StoryBrand lineage

Customer as Hero

Casts the buyer as the protagonist and the vendor as support. Kills the brag-deck opening.

03 / 31Strategic Narrative

Name the Big Shift

Opens on a change in the world that is true whether or not the vendor exists. Puts rep and buyer on the same side of the table.

04 / 31Strategic Narrative

Winners & Losers

Shows who is already winning and losing because of the shift. Loss aversion does the motivational work.

05 / 31Challenger lineage

Reframe — Held Belief

States, fairly, the belief the buyer already holds. You can't overturn what you haven't named.

06 / 31Challenger lineage

Reframe — Counter-Insight

The teaching moment: a defensible, surprising finding that breaks the held belief.

07 / 31Diagnostic school

Problem — Operational

Maps the problem in the buyer's day-to-day operational language, precisely enough to be recognized.

08 / 31Challenger lineage

Problem — Industry-Framed

Frames the problem at industry scale with cited third-party evidence, so it reads as the market's diagnosis rather than the vendor's.

09 / 31Diagnostic school

Root Cause

Digs beneath the first-stated symptom to the cause underneath. The number that survives scrutiny lives here.

10 / 31SPIN lineage

Agitation / Implication

Extends the problem into its consequences through implication, the way SPIN's implication questions do — pressure built by inference, not assertion.

11 / 31Challenger lineage

Rational Drowning

The data flood that makes the current path untenable on the numbers alone.

12 / 31Challenger lineage

Emotional Impact

Converts the rational case into a felt one — the moment the room stops nodding politely and starts caring.

13 / 31Gap Selling lineage

The Gap, Quantified

Puts a number on the distance between current state and desired state, in the buyer's own units.

14 / 31Strategic Narrative

Promised Land

Paints the desired future state — outcome-shaped, not product-shaped. The destination that makes the journey worth pricing.

15 / 31Strategic Narrative

Obstacles

Honestly names what stands between here and the promised land. Credibility through admitted difficulty.

16 / 31StoryBrand lineage

You as Guide

Positions the vendor as the guide with a map, never the hero of the story.

17 / 31Strategic Narrative

Magic Gifts / Capabilities

Presents capabilities as gifts for the buyer's journey — each one tied to a named obstacle.

18 / 31Challenger lineage

A New Way

The turn: a categorically different approach, stated plainly before the product is named.

19 / 31StoryBrand lineage

The Plan

A plan simple enough that saying yes feels safe — three steps, not thirty.

20 / 31Before-After-Bridge

Bridge

Connects a before state to an after state and names the mechanism that produced the change.

21 / 31SPIN lineage

Need-Payoff

Lets the buyer state the value themselves — the self-persuasion beat SPIN's research measured.

22 / 31House craft

Proof / Evidence

The receipts: cited, checkable evidence for the claims already made. In DeckShift output this slide carries confidence badges.

23 / 31Decision science

Stakes — Success vs. Failure

Sets the cost of inaction against the payoff of action. Reference-point framing straight from Prospect Theory.

24 / 31House craft

Call to Action

One ask, unmistakable, sized to the meeting. Never three asks wearing one slide.

25 / 31JOLT lineage

Recommendation

Takes a stance: this path, for these reasons. Advisors recommend; menus stall.

26 / 31JOLT lineage

Limit the Options

Narrows the field to two or three viable paths. Choice overload is a deal-killer, and this move is the antidote.

27 / 31JOLT lineage

Guarantee

Takes the risk of choosing wrong off the table — pilots, opt-outs, and safety nets, stated as commitments.

28 / 31JOLT lineage

Proof of Safety

Evidence that people like the buyer made this choice and are fine. The chasm-crossing beat for pragmatists.

29 / 31House craft

Discussion

A deliberate open floor — a structured pause that surfaces the objection you'd rather meet in the room than after it.

30 / 31House craft

Solution Reveal

The offer, finally named — after the problem has earned it. Placement is the persuasion.

31 / 31House craft

Solution — Why Us

Differentiation with evidence: why this vendor, argued in claims that survive a fact-check.

// from moves to spines

A spine is an ordering of moves

Each of the seven house spines is a 3-to-5-slot ordering of these moves, chosen for a specific buyer situation. The full essays, with complete citations, live on the spine pages.

See the moves assembled live